Performing Arts Collections Home
Designing Shakespeare Collection - Audio Interview Clip
Back to Audio Interviews Title List
|
|
| |
 |
|
QuickTime and the QuickTime Logo are trademarks of Apple Computer Inc., registered in the U.S. and other countries.
The Get QuickTime Badge is a trademark of Apple Computer Inc., used with permission.
|
|
| Filename |
: |
DS_NO_au06.mov |
| Date of Interview |
: |
16 December 2002 |
| Date digital resource created |
: |
06 June 2003 |
| Creator1 |
: |
Nick Ormerod |
| Creator2 |
: |
Christie Carson |
| Creator role1 |
: |
Theatre Designer - Interviewee |
| Creator role2 |
: |
Principle Investigator - Interviewer |
| Description |
: |
Question: Are financial considerations a huge part of what you are doing? Answer: Well in a way that's another consideration when it's another part of the process and actually I think lack of money is quite a creative part of the process in that if you have no money it actually encourages creativity. One shouldn't let the secret out, but that is one state secret, and an excess of money and the ability to do exactly what you want is arguably a bit corrupting, but having said that, there are all sorts of other considerations too. I mean you may be able to do exactly what you want, but in creating a piece that works dramatically there are certain considerations like fluidity, the ability to move easily from scene to scene is crucial for the realisation of a piece. And to pretend that you can produce a beautiful set for one scene and not consider how it moves into the next scene is potentially disastrous, you may get wonderful photographs, but arguably, dramatically it's a complete disaster because an audience shouldn't be put through that process, if you like, of waiting for one scene to move into another. I think it's absolutely fundamental for the designer's job to solve that, those moments, as it were, of how one thing moves into another, and in Shakespeare, that's absolutely key, because you're presenting the audience with a very heavy text piece. You can't allow moments like that, they just shouldn't exist. The audience should be able to move completely seamlessly from one scene to the next. And that's a hard thing to do but that's fundamental to the designer's job. |
| Source |
: |
DS_16_12_02 (2xmini DV tape) |
| Format |
: |
Quicktime Progressive (audio) |
| Type |
: |
Resource Audio |
| Rights |
: |
This clip may be used for educational purposes only, any commercial use of this material requires permission from the copyright holders. Misuse or misrepresentation may result in legal action. Copyright holder: Christie Carson, COMPH, Royal Holloway University of London. |
| Length |
: |
1 minute 36.27 seconds |
|